CRYENGINE

Frankfurt am Main ––––– Feb, 13th 2020

Wolcen: Lords of Mayhem is Out Now

Action RPG Wolcen: Lords of Mayhem, powered by CRYENGINE, is available for PC on Steam today.

Wolcen: Lords of Mayhem moves out of Steam Early Access and receives its full release for PC today. Achieved with CRYENGINE, the beautiful action RPG game from Wolcen Studio, based in Nice, France, invites players to shape-shift into a customized apocalyptic avatar of destruction as they embark on an epic adventure. Crytek congratulates everyone at Wolcen Studio on the launch.

Wolcen: Lords of Mayhem features an immersive story with deep lore as players explore a shattered and corrupted world to uncover ancient secrets and hidden truths. Gameplay revolves around fast-paced, dynamic combat, enabling gamers to dodge, dash, and hack and slash through enemies. Players can deploy a range of devastating spells, defend themselves with an asymmetric armor system, and take advantage of a large armory of weapons. Gamers can customize their character to their preferred playing style and level-up however they choose, with the freedom to play without class restrictions. 

Wolcen: Lords of Mayhem presents a beautiful, dangerous, and mysterious world of witchcraft, ancient cults, and warmongers for players to conquer alone or cooperatively in online multiplayer. The game’s deep focus on customization and modifiers allows players to develop their character with unique and deadly skills as they collect loot, unravel mysteries, and take on hordes of opponents. Gamers can experience the gripping gameplay, merciless enemies, and incredible graphics featured in Wolcen: Lords of Mayhem by buying the game from Steam.

Discover more about Wolcen: Lords of Mayhem by visiting https://wolcengame.com/

 Are you picking up Wolcen? Let us know your thoughts on this stunning game on the forum, or via Facebook and Twitter. Don’t forget to join our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in our engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

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