CRYENGINE unleashed for PlayStation VR
Frankfurt am Main (Germany) October 27, 2015 – Combining the breathtaking immersion made possible by PlayStation VR and the game-changing power of CRYENGINE, Crytek today announced a partnership with Sony Computer Entertainment to bring new IP “Robinson: The Journey” exclusively to the upcoming PlayStation®4 virtual reality platform.
Developed by Crytek, Robinson: The Journey invites players to become pioneers as they crash-land on a mysterious planet and set out to uncover the rich secrets it conceals. The game is being crafted to capitalize on the boundless potential of PlayStation VR, and will empower gamers to explore the stunning world around them with an entirely new degree of freedom. The cooperation between Sony and Crytek also underscores the versatility of CRYENGINE for other developers looking to unleash their ideas on powerful VR hardware.
Crytek’s Director of Production, David Bowman, said: “PlayStation VR is the ideal platform for Robinson: The Journey. Our work with Sony so far has made it clear that they want to deliver the most immersive and unique home VR experiences imaginable to gamers, and we’re working hard to make sure Robinson fits that description perfectly.”
For a first glimpse of Robinson: The Journey in action, watch the new trailer for the game at https://youtu.be/aA5pT_H41mY
You can also visit the official website for Robinson: The Journey at www.robinsonthegame.com
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek's games are developed using CRYENGINE, the company's cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek's ongoing growth in the games-as-a-service market has extended the company's reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.