Frankfurt am Main ––––– Jun, 12th 2018

Hunt: Showdown Teases New Weapons and Enemy at E3

Crytek has revealed new footage of upcoming weapons (and a new monster!) for its first-person bounty hunting game Hunt: Showdown, which debuted during the PC Gaming Show at E3. This content, which will accompany other new features and additions to the game, will be released very soon.

The video features:

The Vintage Crossbow is a large, quiet weapon ideal for a stealthy kill. And you can retrieve the crossbow’s bolts from the corpses of your enemies after you’ve shot them down.

The Throwing Knives are a quiet, light option—they can be used for one match (considered a consumable), and carried in addition to primary and secondary weapons. Knives, like crossbow bolts, can also be retrieved from the corpses of your dead enemies. And of course, from any other surface you throw them at.

The Hand Crossbow is a smaller version of the Vintage Crossbow, and as it is categorized as a pistol, can be carried in addition to a larger weapon. Bolts retrievable, shots stealthy.

The Sticky Explosive Bomb is a barbed bomb designed to stick to walls and other surfaces when thrown. You throw ‘em, they stick, and then they explode.

There is something in the water now… Our newest monster is the Water Devil, tentacled creature(s) that attack players when they are traversing the swamps and bayous.

Stay tuned for more news soon!



About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. Each match pits up to ten players—playing solo or in teams of two—against each other as they fight for bounty by taking out gruesome monsters in the swamps of Louisiana. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.

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