CRYENGINE

Frankfurt am Main ––––– Mar, 24th 2011

ACHIEVED WITH CRYENGINE®3

Crysis 2 posed one of the biggest challenges Crytek's R&D department has ever faced: develop a multi-platform engine and ship a game simultaneously on PC, Xbox 360 and PlayStation 3. After developing a cutting edge PC engine, having to re-adjust the technology to run efficiently on consoles, where memory ...

Crysis 2 posed one of the biggest challenges Crytek's R&D department has ever faced: develop a multi-platform engine and ship a game simultaneously on PC, Xbox 360 and PlayStation 3. After developing a cutting edge PC engine, having to re-adjust the technology to run efficiently on consoles, where memory is one of the biggest limitations, and maintaining scalability for the next engine iteration, was an incredible achievement. A huge engineering effort was required in order to run Crysis 2 on console hardware: a new streaming system, refactoring of many modules (physics, animation and renderer), low level CPU/GPU and multi-core optimizations, etc. The article attached to this news covers a small subset of this amazing team effort, which made CryENGINE 3 and Crysis 2 run and look great on all main platforms. Hence, we will get into a couple of key rendering features that have made the difference.

 

Share this article:

This site uses cookies to improve site performance and usability. Please be aware that if you decline the use of cookies, the website may not work properly.