Senior Character Artist
- Responsibilities
- Create high quality, real-time characters and character props from concept to game-ready.
- Work closely with Character Art Lead, Tech Art, Concept, and Animation to ensure character fidelity and function.
- Support outsourcing integration by reviewing external assets, offering structured feedback, and helping maintain consistent quality.
- Be proactive, self-motivated and be able to work without direct supervision.
- Requirements
- 5+ years of experience as a Character Artist in games.
- Expert knowledge of character art workflows, from sculpting to final in-engine implementation.
- Deep understanding of anatomy and how to represent it effectively in topology.
- Strong sculpting skills, especially in facial anatomy, with knowledge of facial animation requirements.
- Proficient in ZBrush, Substance Painter, Marvelous Designer, and at least one major DCC (Maya, 3ds Max, or Blender).
- Ability to translate concept art into realistic, grounded characters that fit the world of Hunt: Showdown 1896.
- Ability to deliver optimized, game-ready assets with clean topology, efficient UV layouts, and attention to technical constraints.
- Experience collaborating or supporting external outsourcing teams as part of a production pipeline.
- Strong eye for detail and realism.
- Collaborative mindset with a proactive, problem-solving attitude.
- Able to work independently, manage time effectively, and maintain high standards without direct supervision.
- Solid understanding of real-time game engines and technical requirements for implementation.
- Willingness and ability to mentor and support junior and mid-level artists, contributing to the team's growth and sharing of knowledge.
- Fluency in English, written and spoken.
- Relocation to Frankfurt
- We are looking for a portfolio that demonstrates
- Heavy focus on character art for real-time games
- Proficiency in high and low poly character work
- Proficiency in texturing with PBR workflows, reproducing realistic material properties (skin, fabric, leather, metal, etc.)
- Strong technical skills (clean topology, baking, UVs, optimization, skinning-friendly modelling)
- Strong artistic skills (anatomy, proportions, silhouettes, facial structure, cloth behaviour)
- Keen eye for detail and realism, both in sculpting and material work
- Experience with both organic and non-organic elements (e.g. faces, human anatomy, creatures, props, armour)
- Consistency and quality across the entire character pipeline, from sculpt to final textured asset
Apply for this Position
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We are Crytek.
Crytek is an independent video game developer and publisher based in Frankfurt, Germany.
Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.