Software Architect (Toolchain)

We are looking for an experienced and passionate Software Architect to develop and design the Toolchain CRYENGINE Systems.
 
For almost 20 years, Crytek has been at the cutting-edge of computer graphics performance. Our award-winning CRYENGINE empowers developers and creatives at our own studios and licensees worldwide – from small indies to AAA powerhouses – to deliver unique experiences, create new worlds, and ultimately make awesome games.
 
Join us to help pushing the limits of game engine technology!
 
*Required documents that allow a careful evaluation of your application are resume, cover letter and additional samples / private projects (github)*



Relocation & Remote Work
Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 

3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Responsibilities
  • Drive the architectural vision of the CRYENGINE for the toolchain, including sandbox, resource compiler, DCC tool exporters and engine plugins
  • Set code standards and guidelines for the development teams (i.e. C++ features, code style, best practices)
  • Ensure high standards for code quality through code reviews and mentoring of coders
  • Perforce Administration (layout: depots/streams)
  • Developing good working relationships with other employees, such as Product Managers, Programmers and Engineers
Requirements
  • 7+ years of professional experience in the software or games development domain, with at least 1 year in a Software Architect capacity.
  • Experience working on game engines, preferably CRYENGINE.
  • Excellent understanding of the various engine modules and their interactions.
  • Worked on at least one AAA title from start to finish as a systems architect.
  • Excellent understanding of C++ in the game development environment
  • Excellent English communication and writing skills.
What you can expect from us
  • A refreshing yet highly professional atmosphere in a diverse team.
  • Flexible work time.
  • FUN.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free German lessons
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • A company apartment for your first few months and help in finding a private apartment. 
  • ...and much more!

Apply for this Position

Please apply directly online and, if applicable, upload your materials as specified on the job posting. Fields marked with a * are required.

We are Crytek.

Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.

Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.

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