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Technical Artist (Rigging)

We are looking for a creatively minded and driven Technical Artist who can communicate well with programmers\animators\Character Artist to develop cutting edge technology for games.
 
*Candidate must be proficient in a diverse set of software including  3ds Max / Maya (or equivalent), etc. Experience with programming languages as Python is a necessity.*

Relocation & Remote Work
Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 

3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
Responsibilities
  • Work closely with art and animation departments to create and maintain ‘Animator Friendly’ rigs
  • Develop character, weapon, and vehicle workflows for upcoming projects in Maya, working in conjunction with the project leaders and the art/programming team.
  • Solve technical production issues, especially those related to real-time characters and character performances.
  • Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
  • Defines workflows and pipelines, simplifying where possible.
  • Create and optimize content for memory and performance gains.
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
  • Develops tools, scripts, plugins to streamline processes.
  • Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
  • Provide technical insight to the Art and Animation departments, breaking down complex issues into discrete action items.
  • Mentor and train others in areas of expertise. May need to guide other Artists to achieve desired workflows.
Requirements
  • 3+ years of professional production experience with realtime CG characters/Technical Animation.
  • Good understanding of anatomy, volume and deformation.
  • Bachelor’s degree in Computer Science, Commercial Art or related fields.
  • Solid scripting experience in Python.
  • Experience in the games industry including AAA console titles.
  • Strong problem solving skills.
  • Expert knowledge of Maya for animation and rigging.
  • Expert knowledge of Animation principles Kinematics and rigging math.
  • Excellent organizational, communication, and interpersonal skills.
  • Well under deadlines and multi-tasks.
  • Organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
Pluses
  • Facial Anatomy, FACS breakdown, Facial rigging experience.
  • MotionBuilder.
  • C++
  • Multiple shipped AAA console titles.
What you can expect from us

Home Office 
Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio. 
 
Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 
 
Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
            
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
 
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 
 
German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
  
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
  
*only applicable to employees in Frankfurt.

Apply for this Position

Please apply directly online and, if applicable, upload your materials as specified on the job posting. Fields marked with a * are required.

We are Crytek.

Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.

Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.

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