- Working with Level Designers, Artists, and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platform's limitations.
- Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.)
- Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
- Finding, discussing, and fixing material inconsistencies that might affect shading quality.
- Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
- Texture creation using available graphic applications.
- Population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools.
- Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
- Solving technical issues that arise with new tools or game performance.
- 2+ years of professional experience lighting for next-gen games on PC and console hardware.
- Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
- Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
- Solid understanding of basic theory of light propagation and light-material interaction.
- Ability to work with multiple disciplines to meet project’s specific needs.
- Capable of working both as a member of a development team and individually with minimum supervision.
- Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
- Ability to quickly understand custom tool-sets and deliver assets within the confines of real time engine constraints and programming demands.
- Organized approach to problem solving and time-management.
- Good English communication and writing skills.
- Positive team-oriented attitude.
- Proactive and self-motivated, capable of working without direct supervision.
- Experience with CRYENGINE and Sandbox Editor.
- Strong understanding of real-time and pre-baked lighting systems.
- Experience creating and configuring geometry assets for in game lighting effects.
- Experience with real world lighting situations, including natural light and artificial “studio” type lighting, and/or photography.
- Experience with cinematic post-processing work (e.g. compositing, color correction).
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We are Crytek.
Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.
Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.