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Lead Technical Artist

Crytek is looking for a Lead Technical Artist with a focus on pipeline and tools, to help the games and engine teams in their Tech Art needs.

This person will be responsible for the backend/pipeline of cutting-edge real-time graphics and technology development. This role helps us to improve our Pipeline and provide the necessary Tools for Artists, to streamline and speed up their workflow.

Relocation & Remote Work

For this position, you have one of the following options:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
United Kingdom

3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.
  • Lead the day-to-day management of the Technical Art – Tools/Pipeline team;
  • Drive the development of the Technical Art – Tools/Pipeline team;
  • Along with the Technical Director & Producer conduct regular appraisal, review and objective setting for the Technical Art – Tools/Pipeline team;
  • Ensure good communication & coordination between your department and other disciplines involved in the development process;
  • Steer the recruitment process by conducting interviews and helping to drive the selection of staff with the team;
  • Give constructive feedback to your team members and their work to achieve the best possible results;
  • Help team members to grow and improve and generally care for a healthy team environment;
  • Prepare tasks & monitor the overall schedule for the technical art – tools/pipeline team in conjunction with Technical Artists, Producers and other Project Managers;
  • Collaborate with discipline leads to evaluate and develop production processes that fits the team’s requirements and be able to coordinate and communicate to the Technical Art Team;
  • Define and enforce good working practices and structure for the given project, based on scope and resources.;
  • Keep up with the latest technology trends;
  • Prepare and coordinate tasks with other Technical Artists.
  • 10+ years of professional experience in software or games;
  • At least 1 AAA title shipped as a Lead Technical Artist;
  • Knowledgeable in using Python, C/C++, C#, MEL/Maxscript and common DCC tools such as Houdini, Maya, Max, and Blender;
  • Management and project planning experience;
  • Excellent understanding of production procedures and software employed in the team;
  • Expert understanding of current game art processes, limitations and dependencies;
  • Strong ability to give constructive, precise and clear feedback in all processes of asset creation, while not losing sight of the bigger picture;
  • Good interpersonal skills;
  • Good motivational skills;
  • Excellent written and verbal communication;
  • Able to manage, plan and organize time;
  • Ability to work under pressure and with tight deadlines at all levels;
  • Ability to manage the demands of numerous people and tasks;
  • Team leadership qualities and a team player.
  • Recruitment/interviewing experience;
  • Worked in first-person shooter titles;
  • Experience working with the CRYENGINE or any In-House/Proprietary Game Engine.
What you can expect from us

Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 
Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 
German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!* 
We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
*only applicable to employees in Frankfurt.

Apply for this Position

Please apply directly online and, if applicable, upload your materials as specified on the job posting. Fields marked with a * are required.

We are Crytek.

Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.

Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.