- Creating high-poly and low-poly models of environmental objects (trees, bushes, props, buildings, tile-sets);
- Creating efficient UV layouts that work well within the engine/platform constrains;
- Create believable environments within the engine;
- Create game-ready assets given the technical limitations;
- Derive a well structured low-poly model from the high poly model;
- Photo-realistic Texturing of environmental objects;
- Work independently on asset sets.
- 2+ years of professional game production experience;
- A strong ability to create believable environments within a games engine;
- Ability to derive a well structured low-poly model from the high poly model;
- Strong understanding of efficient UV layout, PBR pipeline and modular level creation methods;
- Strong knowledge of 3ds Max, Photoshop and Zbrush / Mudbox;
- The ability to manage and supervise junior artists and willingness to carry out mentorship tasks;
- A strong understanding of shader functionality;
- Focused, motivated and effective on all tasks through completion;
- A passion for games;
- Good English communication and writing skills;
- Positive team-oriented attitude;
- Be proactive and self-motivated and complete tasks within given time constraint.
- Experience with CRYENGINE;
- Substance Designer, Substance Painter or Quixel product knowledge;
- Experience with photogrammetry;
- Traditional painting skills;
- Outsourcing experience.
Apply for this Position
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We are Crytek.
Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.
Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.