Cinematic Artist
- Responsibilities
- Blocking and layout, and incorporation out of in-game and/or pre-rendered cut scenes, level locations and cut scene elements using the CRYENGINE Sandbox Editor.
- Work closely with Cinematic Lead and/or Head of Department to assure a high degree of quality on all cut scenes.
- Assist in documentation of cinematic development processes and techniques.
- Coordinate with internal and external departments including art, animation, audio and production to achieve project objectives. Provides guidance and assistance where required, and is willing to accept guidance and assistance when required.
- Contributes innovative and original ideas towards all aspects of game production and development.
- Provide input to department project status meetings.
- Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Remains focused, motivated and effective on all tasks through completion.
- Demonstrates a desire to learn and grow professionally.
- Requirements
- 2+ years of professional work experience that including 1 shipped AAA title (please name title(s)).
- Understanding of cinematic tools and pipelines from start to finish.
- Knowledge of film language and techniques with a strong understanding for visuals and compositions.
- Already worked with Game Engines such as CRYENGINE, Unity or Unreal.
- Enjoys technical analysis and problem solving.
- Experience in CRYENGINE would be an advantage and well as knowledge of creating animated sequences in other 3D tools (e.g. Maya, 3dsmax, Blender).
- Excellent English communication and writing skills.
- Keep a positive team-oriented attitude.
- Be proactive and self-motivated, work without direct supervision.
Apply for this Position
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We are Crytek.
Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.
Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.