Hard Surface Artist - External Development

We are looking for a motivated and talented Hard Surface Artist with focus on External Development.
The Hard Surface Artist will be responsible for overseeing the deliveries created by external partners and ensuring the visual direction is carried through into the game to the highest quality.
The successful candidate will be expected to provide feedback, manage, and integration of art as well as drive the external development content creation of a wide variety of weapons, prop and/or environmental assets.
Candidates must be able to hit the internal standards of art, have good knowledge of Game Development and exceptional oral and written communication skills.
  • Supervise and provide clear technical and aesthetic feedback to external teams.
  • Work with Art Director and other artists to ensure consistency between vision and implementation of assets.
  • Understand and follow style guides to guarantee the consistency of the game.
  • Implement approved assets, along with making any needed fixes to ensure consistent high quality standard.
  • Track external development on daily basis and incoming assets.
  • Creating in-game weapons, prop and/or environmental assets when needed, following a concept art or art direction by keeping in mind and following the technical requirements. 
  • Work together with stakeholder to define and determine outsourcing needs.
  • 5+ years experience in game development
  • Expert understanding of current game art processes, limitations and dependencies
  • Strong knowledge of 3ds Max or Blender, Photoshop, Substance Painter and Zbrush
  • Strong knowledge of common real-time game engines
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks.
  • Ability to deliver and receive constructive feedback
  • Good English communication and writing skills.
  • Positive, problem-solving and team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to relocate to Frankfurt am Main area, Germany.

  • A portfolio or reel that demonstrates the following:

  • Heavy focus on Hard Surface art (Weapons, Vehicles, Props)
  • Keen eye for detail and realism 
  • Proficiency in high and low poly modeling Proficiency in Texturing, following PBR rules
  • Strong technical skills (clean modeling / baking / UVs etc.)
  • Strong artistic skills (Shapes / colors / proportions)
  • Ability to create new and refine existing designs
  • Previous experience with external production and/or directing others through written communication.
  • Experience with CRYENGINE
  • Industrial design or Traditional Art background
What you can expect from us
  • A refreshing yet highly professional atmosphere in a diverse team
  • Flexible work time
  • Free public transportation ticket, which lets you use public transport free of charge 24/7 
  • Supported German lessons for our employees  
  • Company language is English. Any additional language is a plus, but not a requirement
  • Extensive assistance with getting visa, work permits and communication with local authorities 
  • Relocation support
  • A company apartment for your first few months and help in finding a private apartment 
  • ...and much more! 

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We are Crytek.

Crytek is an independent video game developer, publisher, and technology provider based in Frankfurt, Germany.

Crytek pushes the boundaries of the possible to make the impossible a reality. We want to create the most fun gaming experiences around, and if we have to blow up computer system requirements or push genre boundaries to do so, then we will. With almost two decades of experience in the games industry, Crytek takes its unique combination of experience and skills and continue to make an impact via innovative, fun, cutting-edge games and technology.

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