San Francisco, CA
Technical Artist Bootcamp: Ryse
Riham Toulan – April 04, 2014
Technical art continues to march forward and at a faster pace than most disciplines, as it is wide-reaching and wide open. Rigging, Python, pipelines, shaders, and unit tests are all known and understood at this time. Large studios need more powerful toolchains with more professional development environments, and small teams need each and every member to be very technically capable. Technical Artists know efficiency is at a premium, and a working tool is not good enough anymore; they will learn to focus on a quality user experience when designing tools and workflows. Tech Animators will learn quick prototyping techniques of animation systems, which has traditionally been one of the most complex areas to author. More techniques for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time will be covered.