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Spherical Skinning with Dual-Quaternions and QTangents

Ivo Zoltan Frey – August 30, 2011

Spherical Skinning with Dual-Quaternions and QTangents
Building upon previous work on dual quaternion skinning, and with the introduction of a new way to represent tangent frames (QTangent), this talk presents improvements to quality, performance, and memory footprint of skinned geometry achieved during development of the Crysis franchise.
3 Downloads
izfrey_siggraph2011.ppt
9.25 MB
izfrey_siggraph2011.pdf
2.45 MB
capture_cinematic.rar
32.83 MB
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