Vancouver, CAN

Spherical Skinning with Dual-Quaternions and QTangents

Ivo Zoltan Frey – August 30, 2011

Spherical Skinning with Dual-Quaternions and QTangents
Building upon previous work on dual quaternion skinning, and with the introduction of a new way to represent tangent frames (QTangent), this talk presents improvements to quality, performance, and memory footprint of skinned geometry achieved during development of the Crysis franchise.