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Ryse: Son of Rome - Defining the 'Next' Next-Gen

Christopher Evans – September 04, 2013

Ryse: Son of Rome - Defining the Next Next-Gen
When talking about Game Development on Xbox One during Siggraph 2013, Christopher Evans (Art Technical Director) showed his insights on Crytek's upcoming Ryse: Son of Rome, and how the game aims to push the boundaries of the next-gen technology; something which Crytek is known for. This presentations shows the character animation technology and the challenges presented with a new generation of hardware - but also how those challenges can turn into strengths when film practices can be applied to save production time and get the best results.