Anaheim, CA

Playing with Real-Time Shadows

Nikolas Kasyan – August 19, 2013

Playing with Real-Time Shadows
This presentation describes multiple shadowing techniques that are used in modern videogames, with examples from the latest version of CryENGINE, which is used in Crytek's titles such as Ryse, Warface, and Crysis 3. It also covers several real-time shadows-related research topics, discusses practical considerations of cascaded shadow maps usage, and offers possible improvements to their existing implementations in videogames.