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Moving to the Next Generation - The Rendering Technology of Ryse

Nicolas Schulz – March 26, 2014

Moving to the Next Generation - The Rendering Technology of Ryse
In his session at GDC 2014, Senior Rendering Engineer Nicolas Schulz was talking about how the CryENGINE rendering pipeline was evolved for Ryse to bring the visuals a step closer to CG quality. The presentation covers in detail the transition to physically-based shading paradigms and describes challenges and solutions for advancing the rendering quality of characters and faces in particular. The slides also touch on ways to improve the overall image quality by reducing aliasing and cover how performance challenges were handled for the Xbox One.