San Francisco, CA
Crafting the World of Crysis 3
Felix Leyendecker – April 08, 2013
This session will focus on the environment art of the Crysis franchise and the team behind it. It will describe the lesions learned during the series’ development and how they influenced the decisions leading to Crysis 3’s scenario and visual design. Technical aspects about the production pipeline and details about the changing team structure throughout the year will also be discussed.