SIGGRAPH 2008

Advanced Virtual Texture Topics

Mittring, M. – February 18, 2008

Advanced Virtual Texture Topics

A virtual texture is a mip-mapped texture used as cache to allow a much higher resolution texture to be emulated for real-time rendering, while only partly residing in texture memory. In this Siggraph 2008 presentation we will be discussing technical implications on engine design due to virtual textures use, content creation issues, results, performance and image quality.