Triangle Game Conference 2009

A bit more deferred – CryEngine3

Mittring, M. – April 23, 2009

A bit more deferred – CryEngine3

In CryEngine 3 the renderer is now even more powerful because we added deferred lighting as new engine features. We deliberately decided not to go for a classic deferred shading approach. This has implications on content generation, performance characteristics and implementation. In this presentation we are sharing our experience.