CRYENGINE is the main sponsor of Quo Vadis ’17 in Berlin next week, and we’ll be there on the show floor in force. The CRYENGINE stand will host the first playable debut of Darkness Anomaly, a beautiful new episodic open-world, narrative-driven horror game from solo developer Roman Perezogin. Attendees can visit the booth to play the game and speak to Roman about his experiences developing solo with CRYENGINE. Our staff will also be on hand to answer questions, and CRYENGINE Product Manager Collin Bishop will be running a workshop covering animation in CRYENGINE, demonstrating best practices, and showing how the engine’s flexibility can get any developer rapidly up and running with the CRYENGINE animation pipeline.
Collin will also be on the jury of the “Best of Quo Vadis 2017” award, and CRYENGINE is providing an all-expenses-paid trip to Frankfurt for the winning indie team, including the opportunity to talk development with staff at Crytek’s studio and take in the local sights. Indie developers can find out more here. If you’re at the show, don’t forget to come by and say hello.