
Lead Character Artist
Requirements:
- A degree or at least 5 years professional production experience in lieu of qualifications.
- Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis.
- Demonstrable history of:
- Actively supporting art direction
- Remaining faithful to a project’s art direction.
- Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
- A portfolio or reel that demonstrates the following:
- Strong artistic background, with numerous examples of life drawing.
- Heavy focus on photorealistic art, environments level design and lighting.
- Clear understanding of the normal map creation process.
- Strong ability to create photorealistic high poly models.
- Clear understanding of efficient UV layout for low poly objects.
- Keen eye for detail and realism.
- Strong texturing skills.
- An understanding of how game-play and real time issues can affect a Lead Artist’s work, or a willingness to learn, and the ability to develop techniques to compensate for such limitations.
- At least 2-5 years of cinematic/games production experience, with 1–2 years of feature film production experience a big plus.
- Console experience, preferably Next Generation, like the PS2 and Xbox.
- Sample pictures, or link to web pages, which demonstrate work.
- The ability to create all kind of photorealistic game objects based on photo references or concept art.
- Strong understanding of the impact of lighting in leveldesign.
- The ability to create game ready assets that work well within the given technical limitations.
- Demonstrate a consistently keen eye for detail.
- Strong understanding of Adobe Photoshop, preferably with experience of Discreet 3D Studio Max.
- The ability to manage and supervise an art team on a day-to-day basis and give artistic direction.
- Willingness to relocate to Frankfurt, Germany.
Pluses:
- A very strong understanding of:
- Technical limitations of game engines.
- Efficient low poly and UV layout techniques.
- The game production process.
Responsibilities:
- Supervise art team on a large franchise.
- Maintain the original vision of the game
- As and when needed:
- Ensure that all aspects of art pre-production are completed on a timely basis to a high standard.
- Create style guides to guarantee the consistency of the game.
- Define budgets for the given platforms.
- Prototype new technologies on the given platforms.
- Work together with our Research and Development department to improve workflow.
- Define work processes together with the Art and Project Managers.
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