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Animation Programmer
Requirements:
- At least 6 years of programming experience with emphasis on character animation.
- Completion of at least 2 character based games.
- Strong math background.
- Excellent C/C++ programming skills.
- Strong 3D maths and computer graphics skills.
- Experience in IK/FK systems and Facial animation.
- Familiarity with compression schemes for animation data.
- Familiarity with large and dynamically extensible applications.
- Ability to work within a schedule.
- Ability to work well as part of a creative team.
- Self-motivated with a strong work ethic.
- Excellent oral and written communication skills.
- Master's or Bachelor's degree in Math or Computer Science, or Software Engineering.
Plusses:
- Programming experience on consoles (including at least one of Sony PS2, Microsoft XBox or Nintendo Gamecube), or in film character animation.
- Experience with script languages.
- Familiarity with 3ds Max / Maya studios.
- Passionate about making games.
Responsibilities:
- Maintain and extend the development of our current character/creature animation system.
- Work where necessary to interface with projects and project systems, including AI and character control.
- Develop tools as necessary for use by project animation programmers and artists.
- Work with others to create our next generation animation system that includes motion-capture, facial
- animation, lip-synch, and procedural animation tools and technologies.
- Write technical design and software design documentation.
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