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Character Artist

 

Prerequisites:

  • Should have either a degree or at least 4 years professional production experience in lieu of.
  • Demonstrated History of:
    • Actively supporting Art Direction.
    • Remaining faithful to projects' Art Direction.
  • Demonstrates a strong ability to create believable photorealistic human characters within a games engine.
  • All Character Animation Candidates must have a portfolio and reel that demonstrates:
    • A strong artistic background, with numerous examples of life drawing.
    • Layout and/or character design.
    • Keen eye on detail and realism.
    • The portfolio should focus texturing of human heads, including all races.
    • Strong understanding of the texturing process used in next generation games and in Feature film industry.
    • Ability to derive a well structured lowpoly model from the high poly model, ready for sophisticated facial animation.
    • Strong understanding of efficient UV layout for lowpoly characters, especially heads.
    • Strong texturing skills.
  • If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations

 

Requirements:

  • Above with at least 2-4 yrs. cinematic/games production experience, 1-2 yrs. feature film a big plus.
  • 3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities.
  • Ability to design a move tree for a single character.
  • Consistently demonstrates an excellent sense of timing.
  • Must be able to adapt to new technologies.
  • Good English communication skills.
  • Relocation to Budapest, Hungary required.

 

Understanding:

  • A very strong understanding of:
    • Technical limitations of the engine.
    • Efficient lowpoly modeling and UV layout techniques.

 

Responsibilities:

  • Fully participate in the creative process.
  • With nominal, if any supervision:
    • Ensuring that all aspects of art-pre-production are completed on a timely baisis to a high standard.
    • Create style guides to guarantee the consistency of the game.
    • Prototype new technologies on the given platforms.
    • Work together with our Research and Development department to improve workflow.
    • Define work processes together with the Lead Artist.
  • Mentors Junior Artists on their team.
  • Shows a very strong passion for making the highest quality state of the art games.

If you prefer apply directly online click here.

 
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