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Animator
Prerequisites:
- Should have either a degree or at least 4 years professional production experience in lieu of.
- Demonstrated History of:
- Actively supporting Art Direction.
- Remaining faithful to projects' Art Direction.
- All Character Animation Candidates must have a portfolio and reel that demonstrates:
- A strong artistic background, with numerous examples of life drawing.
- Layout and/or character design.
- The portfolio should focus on the human form and its movement.
- Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal).
- An intrinsic ability for storytelling.
- Acting and cinematography skills are an asset.
- Sculpture skills are an asset.
- If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations
Requirements:
- Above with at least 2-4 yrs. cinematic/games production experience, 1-2 yrs. feature film a big plus.
- 3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities.
- Ability to design a move tree for a single character.
- Consistently demonstrates an excellent sense of timing.
- Must be able to adapt to new technologies.
- Good English communication skills.
- Relocation to Budapest, Hungary required.
Understanding:
- A very strong understanding of:
- Animation fundamentals.
- Pace and storytelling skills.
- Motion trees (Structure, flow, How they work in Real time, use of Neutral Poses, etc.).
Responsibilities:
- Brings life to characters in their project through available means, despite technology limitations.
- With nominal, if any supervision:
- If project has facial animation, completes any necessary facial animation to quality standards set by Lead.
- May be required to assist in the completion of motion trees for any character(s), object(s), or game area(s).
- Assists in the documentation of animation processes, and reads all applicable documentation.
- Responsible for creating ingame cinematics produced with our Sandbox editor.
- Where required, develops animation for vehicle and non-character objects.
- Creates animation that is on model, and portrays character personalities that are consistent with the design style and vision.
- Assists in creating facial animation for ingame cinematics and pre-rendered cut scenes.
- Responsible for ensuring that all aspects of Animation pre-production are completed on a timely basis to a high standard.
- Required to assist in creating an animation personality/style for characters in a character driven title.
- May be required to assist in writing Animation portions of MDD; Documentation animation processes.
- If project has facial animation, completes any necessary facial animation to quality standards set by Lead.
- Mentors Junior Animators on their team.
- Helps to develop complex Motion Capture and/or Voice/ADR Sessions where Character Animation is involved.
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