• Cologne, Germany

    AAA Stereo-3D in CryENGINE 3

    Jens Schöbel; Francesco Carucci; Nicolas Schulz – August 24, 2010

    AAA Stereo-3D in CryENGINE 3
    To provide designers with tools to produce the highest Stereo-3D quality that can be achieved: Crytek (or “CryEngine in 3D”) is following up the hype created by recent big Stereo-3D movies to produce an experience that is both enjoyable and engaging, with minimal cost in performance. We’ll reveal for the first time our new Stereo-3D rendering technique and how we found a zero-compromise, real-time Stereo-3D solution for CryENGINE®3. We’ll also show the tools that make workflow smooth and intuitive and can be used not only to create Stereo-3D videogames, but also movies in the same integrated real-time environment.
  • Shanghai, China

    The Future of Game Engines - Towards Real-time Photo-realistic Rendering and Natural Character Animation

    Xiaomao Wu – August 24, 2010

    The Future of Game Engines - Towards Real-time Photo-realistic Rendering and Natural Character Animation
    This talk was presented by Dr. Xiaomao Wu at the Future Tech Summit at China GDC 2010. It introduces and analyzes the technologies of the current game engines and the emerging engine technologies, with a focus on real- time photo-realistic rendering and realistic character animation.