What’s going on in the VR industry around the world? Well, today we’ve collected links to a few articles that will keep you on the up and up.
Will 2017 be the year of VR?
The Guardian says maybe. Fortune says, maybe not. Time says, yes, if the hardware and software improve. So what does all this speculation mean? It means that, as an industry, we’re still experimenting. At the moment there are three hundred dedicated VR companies just in Europe, so we are sure to have a lot of exciting developments to look forward to.
Dementia and VR
Can VR help dementia patients? It might not be a cure, but according to this gamesindustry.biz article, it can offer patients some respite: “A virtual experience is a way of taking [patients] to a nice place from wherever they feel they currently are in a way that is actually far less stressful than taking them there in reality. For many, leaving the comfort of a care home and getting on a bus to travel somewhere is just not possible. Our virtual reality experiences allow those who haven't been able to leave the care homes to enjoy a day out.”
Can virtual reality democratize education?
Educational visionaries working on VR hardware and software are set to bring interactive learning experiences to every classroom. “The next step in the democratization of knowledge is VR. This emerging educational platform will make it possible for students to virtually visit museums in other continents, communicate in virtual learning spaces with fellow students in Johannesburg, Beijing or Sydney or attend a lecture at a prestigious university thousands of miles away,” says a TechCrunch article about VR in the classroom.
All the VR Conferences
Take your pick of VR conferences in 2017; there are dozens to choose from. Coming up in April there is VRWC17 in Bristol (UK) and the VRLA in Los Angeles (USA).
The Sounds of Robinson: The Journey
Jesper Kyd is the mastermind composer behind the soundtracks of Assassin’s Creed, Borderlands, and Hitman—just to name a few—and in January, Kyd released the original soundtrack for Robinson: The Journey. When Gamespot interviewed him about his vision for the game’s score, he had this to say: "The theme is written from a perspective of hope and wonder—as seen through the eyes of a young boy named Robin—and the score helps to create a fantastical and mysterious atmosphere in the game. We worked on making the jungle come alive using analog and acoustic instruments as elements of the forest and creatures inhabiting the world of Robinson."
And one more thing: If you’re interested in the making-of Robinson, we recently published the first in a series of tech diaries in which our dev team discuss the challenge of meeting VR’s demanding technical requirements.
Have you read any interesting articles about VR lately? Stop by our Facebook or Twitter pages and tell us all about it, or check out our January VR Insight post.