Crytek at Gamescom 2016: Wrap Up

August 22, 2016 by Crytek

Crytek at Gamescom 2016: Wrap Up

Confirming the fact that all good things must come to an end, Gamescom 2016 reached its conclusion after almost of a week of gaming goodness in Cologne. The world’s largest videogames expo attracted 345,000 visitors from 97 countries this year, with a record number of exhibitors showing off their latest work to players and press. If you’ve been tuned to Crytek’s channels over the last few days, you’ll know we were right in the thick of the action – inviting gamers to go hands-on with the first public demos of Robinson: The Journey for PSVR and The Climb with Oculus Touch controllers.

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Every day, players waited patiently to try Robinson at some of the 32 VR demo stations we had set up throughout the Cologne Exhibition Center, as well as at Sony’s own booth. And with PlayStation VR scooping the Gamescom Award for best hardware at the show, there was no shortage of eager explorers looking to pull on the headset and take their first steps into the sci-fi world we’re creating for the platform.

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The Climb with Oculus Touch controllers proved to be a big hit too. As the masses experienced the sensation of scaling cliffs with the new VR motion controllers, the reactions were overwhelmingly positive – Road to VR calling the experience “profoundly different,” and Twitter users letting the world know that they were suitably impressed.

Gamescom 2016 was also home to a number of developers using our CRYENGINE tech to create their own stand-out gaming experiences. Among them were Warhorse Studios with Kingdom Come: Deliverance, Automaton with Deceit, and VR fitness pioneers GymCraft. All three reported a successful show, and will be no doubt be straight back to work on their respective projects after creating a buzz on the floor.

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It was definitely a memorable Gamescom, and, as always, the chance to hear directly from so many players first-hand made it one of the most special events of the year. Check out our video wrap-up from the show below for just some of the highlights from our booth and beyond. And if you weren’t lucky enough to be at Gamescom in person this year, don’t worry – we’ll see you in 2017!

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